![]() During each ‘night’ of the game, you set forth as your chosen character, with the aim of cleansing Gotham’s criminal element. There’s also a real sense of variety in this world, with the game’s action broken up into individual case files, hero tasks, quests, and collectibles that each test different skills. With hearty, story-based questlines and tasks that keep you pushing onwards through a murky, tension-filled story of subterfuge and villainy in the seams of Gotham City, Gotham Knights continues to be fresh and moreish with each beat. (Screenshots: GamesHub)Īs a solo game, Gotham Knights is an absolute blast – and while the segmented nature of the story and bite-sized quests are clearly designed for drop-in, drop-out co-op gameplay, I didn’t feel playing the game solo took anything away from my experience. Instead, I played through solo as Red Hood – a character who is typically a lone wolf anyway. The nature of reviewing a game, particularly in a busy release season, is that co-op wasn’t possible for my playthrough. Each of you can then embody one of the Batfamily, and fight together across a range of quests. ![]() Once you hit a certain point in the adventure – around an hour in – you’ll unlock the ability to play co-op with a partner. As one of the four members of the ‘Batfamily’, you must forgo the grieving process and hit the streets to fight back crime, using your unique skills and combat techniques to take on a range of villains. Gotham’s greatest defender might be dead, but the criminals of Gotham live on, growing bolder in the absence of the menacing Bat. In a flashy CGI cutscene, we learn of his fate – and of the video message he leaves for his family – Jason Todd ( Red Hood), Dick Grayson ( Nightwing), Barbara Gordon ( Batgirl) and Tim Drake ( Robin). This is the scene we open on – Batman’s last, desperate moments, clawing for breath as his enemy advances. In Gotham Knights, Batman is dead, killed in combat by the ever-resurrecting Ra’s al Ghul. That’s no bad thing though, with the influence of Arkham injecting this gothic co-op adventure with a real sense of style, free-flowing combat, and a glorious open world. We have the Batfamily, and one or two player co-op, and segmented quests, and a Red Hood with a bad haircut.‘ But try as it might, Gotham Knights can’t escape the shadows of the Arkham series – which filter into the game via every quest line, gritty character interpretation, and city street. ‘ The Arkham series? What’s that?‘ it seems to say. Gotham Knights seems determined to carve out its own legacy.
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